Crossbow 5e4/30/2023 You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.Ĭhoose whichever one that makes more sense in the moment, because this won’t come up. It’s at the very least competitive with other bow-slingers. It is reasonable, however, to choose this and the versatility of the Monk over a Ranger or Fighter. You retain this benefit until the end of the current turn.įinally, a bonus action for a ranged monk! You’d be wasting Martial Art’s bonus action with a ranged attack anyways, so this allows the Monk to deal a tiny bit more damage while staying far away.ĭoes this keep up with other ranged options? Not really… The Ranger and Fighter’s fighting styles give such a huge bonus to attack rolls that 1d4 damage doesn’t make this a better alternative. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. +2 AC doesn’t mean much if you could end combat instead. Though… Don’t be afraid to lash out with it if you think it’ll take the boss down more easily. +2 AC is worth a lot more than rolling a d10 over a d4, after all. In most cases, you’ll be using your weapon to make a single attack per round. That’s fantastic for the monk’s AC, but you don’t get to swing your weapon until level 5, when you get Extra Attack. But… Realistically? Unless you’re trying to deal as much damage as possible, you just turned your Kensei weapon into a shield. You’re melding weapons and unarmed combat, using your weapon to interpose between yourself and your enemy. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. Use Versatile to your advantage, and club away the early game.Īgile Parry. If you have a way to change your unarmed strike damage, the Warhammer works too. If you want a bit of versatility, consider a Trident instead of a Morningstar. Both do different damage types than your unarmed attacks, and both deal a lot more damage than Martial Arts. Pick up either a Longsword or a Morningstar. So then you get to do the thing most monks can only dream of covering resistances and weaknesses with your weapons. Consider picking this up in the late game, when you can boost it to d6-d10 right away. The only Finesse weapon to consider is the Whip, since it gives the monk a way of getting the Reach quality… But d4 is the same damage dice as your Unarmed. You want to avoid finesse weapons unless you’re multiclassing. Melee weapons are where things get interesting. That’d suck for a monk, since you need those ability score increases to be a threat, but… You might not have better options, outside of thrown weapons. A Hand crossbow might be a slightly better option, though you’ll have to consider getting Crossbow Mastery as a feat. If you’re small, then Longbow isn’t reasonable. Bows have such good range compared to your other ranged options, and avoiding the Loading property is crucial past level 5. Your ranged weapon is going to be a longbow. Those are all huge buffs for a lot of martial weapons, and so we should look at weapons in that way. Monk weapons get Finesse, get their damage dice scaled to the same level as your Martial Arts dice, and can activate the bonus action of Martial Arts. To talk about this feature, we need to talk about the bonuses that Monk Weapons get. This ability also scales you get another weapon choice at level 6, 11, and 17. Weapons of the chosen types are monk weapons for you. You gain proficiency with these weapons if you don’t already have it. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Path of the KenseiĪt level 3, the Kensei gets 4 distinct bonuses. Finally, the Kensei is a potent option in campaigns with few magic items, or slow magic weapon progression. By widening the monk’s options for using Monk weapons, the Kensei also hopes to increase the damage done… But somewhat fails to do so for reasons we’ll get into later. In this system, that stays the same… But much less impressively.ĥE’s Kensei is a defensive archetype that allows the monk to enter the ranged field without problem. In the older systems, the Kensei Style mainly allowed monks to ignore their unarmed strike increases in favor of either ranged weapon mastery or boosting their early-game melee ability. Conclusion – Our Take on the Kensei Monk 5E.
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